Players2-5Age8+Time (min)20-50The merchant players in Port Royal are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.The 120-card deck depicts a coin on the back of
Players | 2-5 |
Age | 8+ |
Time (min) | 20-50 |
The merchant players in Port Royal are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.
The 120-card deck depicts a coin on the back of each card and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor. Each card shows one of the following:
If the player draws a ship with the same name as a ship already in the harbor, he spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded.
Otherwise, the player can stop whenever he likes, then use/acquire one card if 3 or fewer ships are in the harbor, two cards if 4 ships are present, and three cards if 5 ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.
When one player has at least 12 influence points – which are on both people and expedition cards – the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins.
$25
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