Hit Points120 HP Permeating Chill (30) At the end of your opponent's next turn, put 9 damage counters on the Defending Pokemon.Icicle Missile (70) Weakness: 2
Hit Points120 HP Permeating Chill (30) At the end of your opponent’s next turn, put 9 damage counters on the Defending Pokemon.Icicle Missile (70) Weakness: 2
$25
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